Let's Play Folder Games and Create Outstanding Lesson Plans!

Link to Your Folder Games!

For R&E on December 10, 2014

The professional development for December 10th will include thinking about how to create and use gaming in the library media center. A few colleagues who attending the Folder Games Professional Development will share the games they have created and we will think about how to make them more technologically innovative, if necessary. How could we include a game into our lesson planning? We will design a lesson plan using the Daily Lesson Planner Template to include a game. This lesson will be shared in your EDMODO Group.

Lesson Planner Comparisons:

How do these lesson planners really compare?
1. Please look both models over and come with two ways that the FFT lesson planner(s) and the Standards of Excellence Planner compare and differ instructionally.
FFT Daily Lesson Planner: Thank you to Stephanie Ross for sharing!!
FFT Future Observational Lesson Planner:

Standards of Excellence Lesson Planner: (3 E's) (That we are currently using for observations.)
The Daily Resource Planner can be found on page 32. The 5 E's Lesson Planner can be found on page 30.

Please share your thoughts about the lesson planners here:


Please Read:

2. Please read the journal articles below:
Games and 21st Century Standards by Brian Mayer
~ Think about how the Standards for the 21st Century Learner in Action can be utilized in game creation.
What's Your Game Plan? by Jennifer A. Siderius
~ Think about the steps to creating an information literacy focused game. (Remember our games will be content integrated!)

Implementing Technology and Gaming Lessons by Khalida Mashriqi
~ How does the author integrate technology through gaming?

Please View: (Find a game that you could use in your school library!)

3. Share the game and the reason why you chose it in your EDMODO Group!
Common Sense Media Game Reviews:
Games for Change:
More games:

4. After this professional development, please share a lesson plan using a game with your EDMODO Group.

Planning your game:

How to Make a Folder Game:

1. Determine your end goal: Choose a standard from the Crosswalk or from any Content area that lends itself to working with in a game format.
2. Know your students.
3. Establish your time limit.
4. Establish your format and the rules of your game. Look over the wide range of resources for game making: Cards, game boards, etc.
5. Write the questions or tasks for your game. Design your game!
6. Think about creating a formative assessment to monitor your students while they play the game.
7. Play the game with students and review.


Game Resources:
Blank Cards for Games:
Game Boards:
Spinners and Dice:

Foldables: (Foldables are creative ways students can organize information.) You may be able to weave a "foldable" into your folder game!
LiveBinder of Foldable Ideas: http://www.livebinders.com/play/play/238188
Foldables as Interactive Organizers: http://www.greenninja.org/workshop2012/archive2012/TL-foldables!!!%5B1%5D.pdf
How to Make a Pocket Book Foldable: http://sblc.registereastconn.org/foldables/PocketBookFoldable.pdf
Wiki of Foldables: https://foldables.wikispaces.com/Top+Ten+Wiki+and+Notetaking+Foldable

High School Example:

Discussing Paradox! The purpose of this game is to teach students how to have an exemplary discussion. The content is ELA - Paradox.

Game Pieces:
Game Board in .pdf:
Game Board in .docx:
Game Directions:
Blank Spinner:
Discussion Barrier Cards:
Listen and Respond Cards:
Discussion Rubric for Students:
Paradox Cards:

Middle School Example:

What's Your Connotation? The purpose of this game is to match two opposing connotations of words. The content area is: ELA - Understanding Connotations. The player with the most matches - wins. Each player at the end chooses a connotation "couple" for the purpose of creating a comic.

Comic Strip Templates: http://donnayoung.org/art/comics.htm
Connotation Cards:
Connotation Comic Rubric:

Game Directions:

Sample Comic Strip:

Elementary School

"I Wonder Game" The purpose of the game is for students to practice wondering about a picture. They will share what they wonder about using the words, "Who, What, Where, When, Why, or How".

Dr. Seuss Color Sheets to Wonder About:
Directions for the Game:

Cover for the Game:

Writing Paper for the Game: (Who, What, When, Where, Why, How)

"PLAN, DO, REVIEW" Game The purpose of the game is to give students practice with the Super 3 - PLAN, DO, REVIEW research planner.

Plan, Do, Review cover

Plan, Do, Review Game Directions
Tally Mark Score Sheet
Plan, Do, Review Playing Cards
Plan, Do, Review Playing Cards - one set for each player